| In the Blogosphere: |
Out alongside the DS itself when it first launched, the original Daigasso was intended for localisation under the name Jam With The Band. This sadly never materialised, but those who imported were treated to a superb note-matching rhythm game, which featured MIDI renditions of famous Nintendo tunes, a few classical numbers, and a handful of J-Pop songs. Unfortunately, it seems likely that this sequel won?t make the journey westward either - a particular disappointment this time, as this is o
Games are fun, addictive, beautiful, and immersive. Websites, for the most part, are not. Take a moment and think about what video games look like, what they sound like, the way you can move on the screen, what ?you? can be. Think of how you feel when you play and who you play with. Consider the launch of Halo 3 on Xbox 360, with unprecedented graphics, sound, and interactivity that Time.com called ?refined to the point where it delivers only pure unadulterated gaming bliss.? People gaming on c
We create software and websites to display and represent information to people. That information could be anything; a company?s product list, pictures of your vacation, or an instant message from a friend. At this moment, there?s more information available to you than at any other time in history. All this information has a lot of positive effects, but it also creates challenges. ?What information consumes is rather obvious; it consumes the attention of its recipients ? a wealth of information
Newsfeed display by CaRP |